Game version: Lod110
Apparent Windows version: 5.1 (build 2600).
Actual Windows version: 10.0 (build 0).
Fps fix applied.
Menu fps fix applied.
In-game sleep fixes applied.
Disable cinematics applied.
Using 'Interval1' sync strategy.
Using 'Discard' swap strategy.
Created device supports D3D_FEATURE_LEVEL_11_1.
Device context supports ID3D11DeviceContext1. Will use this to discard resources and views.
Setting maximum frame latency to 1.
Using 'ResizeBuffers' backbuffer sizing strategy.
Suggesting game size 800x600.
Sizes: desktop 1920x1080, window 800x600, game 800x600, render 1920x1079
The device supports 2048 textures per atlas.
Total size of texture caches is 240256 kB.
Using DXGI_FORMAT_R10G10B10A2_UNORM for the render buffer.
Feature flags:
  UnitMotionPrediction
  WeatherMotionPrediction
  TextMotionPrediction
Sizes: desktop 1920x1080, window 800x600, game 800x600, render 1920x1079
Sizes: desktop 1920x1080, window 800x600, game 800x600, render 1920x1079
Sizes: desktop 1920x1080, window 800x600, game 800x600, render 1920x1079
Sizes: desktop 1920x1080, window 800x600, game 800x600, render 1920x1079
Sizes: desktop 1920x1080, window 800x600, game 800x600, render 1920x1079
